< 3D Bumps and Maps

3D Bumps and Maps

6 years ago

Today, I learned how to generate and use base bump and metallic map. I'm quite satisfied with the result — realistic render of my character with much visible pores and glossy roughness. Oh, and I learned about frequency separation. Putting all together and here's the result.

Kumusta Ka?

Hi there. How do you like this artwork? I'd love to hear from you. Please drop me a note...

Thanks!

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